The Problem
Example 3: Asynchronous Training
In an effort to improve its poor safety record, a biodiesel manufacturing plant needs a series of safety training modules. These stand-alone modules must illustrate best practices on how to safely operate the many pieces of heavy machinery on the plant floor. The modules should involve step-by-step processes and the method of delivery needs to be available to all shifts at the plant. As well, the shift supervisors want to be sure the employees are engaged and can demonstrate their learning from the modules.
Example 3: Asynchronous Training
In an effort to improve its poor safety record, a biodiesel manufacturing plant needs a series of safety training modules. These stand-alone modules must illustrate best practices on how to safely operate the many pieces of heavy machinery on the plant floor. The modules should involve step-by-step processes and the method of delivery needs to be available to all shifts at the plant. As well, the shift supervisors want to be sure the employees are engaged and can demonstrate their learning from the modules.
The Solution
My solution to this problem would be through the use of interactive media technology. Interactive media would allow the employees to view media and interact with it in order to keep them engaged. I would have an interactive quiz in which they would have to demonstrate their learning. By using interactive media the safety training modules can be access over the web at any time so people on the different shifts would be able to access the materials at their convenience. In our course on Multimedia we learned about interactive learning and its abilities to engage learners and present materials.
According to Kearsley and Schneiderman (1999), it is the responsibility of the instrutor to mazimize student interaction. One of the main needs in the scenario is that the employees be engaged in the learning process. By choosing to use an interactive media format the employee will be egaged directly in the learning process. By engaging the employee there is a much larger chance that they will retain the information which presented. This will reinforce the information that was presented because they will have to put it into use. By employing the use of text, picture and video along with the use of interaction many different types of learning are engaged. Visual, auditory and kinesthetic learning will be employed. This increases the likelihood of attracting the different types of learners.
According to Kearsley and Schneiderman (1999), it is the responsibility of the instrutor to mazimize student interaction. One of the main needs in the scenario is that the employees be engaged in the learning process. By choosing to use an interactive media format the employee will be egaged directly in the learning process. By engaging the employee there is a much larger chance that they will retain the information which presented. This will reinforce the information that was presented because they will have to put it into use. By employing the use of text, picture and video along with the use of interaction many different types of learning are engaged. Visual, auditory and kinesthetic learning will be employed. This increases the likelihood of attracting the different types of learners.
In my search on the web I found that NASA has developed a learning technology project in order to educate people on space exploration. Even the Mayo Clinic has developed interactive learning. You can learn about stress on their website and complete and interactive quiz in order to learn your own stress levels. Interactive media would be very effective in presenting the training materials in a manner that employees can easily understand. I would use text, video and pictures. These techniques have been very successful with other large organizations. This will take the learning process beyond the traditional safety videos that employers have their employees watch and make it into one with which the employees can interact.
References:
Mayo Clinic. (2010). Stress Management. Retrieved from http://www.mayoclinic.com/health/stress-assessment/SR00029
NASA. (2010). Interactive Features. Retrieved from http://www.nasa.gov/multimedia/mmgallery/index.html
Beldarrain, Y. (2006). Distance Education Trends: Integrating new technologies to foster student interaction and collaboration. Distance Education, 27(2), 139-153. doi:10.1080/01587910600789498.
Brian Hunt, Patrik Burvall, & Toni Ivergard. (2004). Interactive media for learning (IML): assuring usability in terms of a learning context. Education & Training, 46(6/7), 361-369. Retrieved September 26, 2010, from ABI/INFORM Global. (Document ID: 711342011).